Gratia (
skeletoncity) wrote in
psychoshenanigans2024-07-15 05:36 pm
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GRATIA // PSL
So, here's what Irahl knows.
He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.
There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.
Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.
Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.
Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.
This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.
His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.
"...Holy shit."
Kind of weird that he looks absolutely shocked to see the person in front of him, though.
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"All right. Stairs are to your right, there." They point said stairs out before beginning to gather up their own belongings and putting them back in their bag, "Just head in and wait for instructions. And, please... Try not to scare anyone too badly."
Today's placement tests are a series of athletic and marksmanship challenges. While they are meant to test a high level of competency, compared to what Irahl was put through yesterday, these will be extremely easy and straightforward. There are a number of individuals on the ground directing the drills that have probably been brought in on the joke, because they treat Irahl as if he was any other potential new recruit.
The soldiers here are all experienced and take themselves seriously enough to apply for a unit that's notoriously strict and hard to get into... But there are still a wide range of responses to Irahl's presence here. Surprise, confusion, and definitely nerves. It isn't long before people start wondering if he's some sort of intentional plant; this does not at all stop them from being startled (and even personally threatened) by just how well Irahl's able to navigate this expert course.
Through this experience, he'll get to observe a few things about Seth and Nikaro. They remain on the edges of the activity, observing the tests, occasionally calling out orders to the people running around or shooting targets.
Seth is incredibly strict, but he's also extremely fair. Those who perform to expectation are rewarded by not having to do anything over again, and those who try to show off are quickly questioned until they either admit that they're being stupid or shut up and get serious. He commands the group with a looming intensity despite saying relatively little, and gives almost no indication whether he has ever been impressed with anything in his entire life. He doesn't even seem pleased with Irahl's performance, despite this joke being his idea--and he won't hesitate to give him an order if he thinks his first run wasn't good enough.
Nikaro, on the other hand... Irahl starts to get a glimpse of what Vincent was talking about. They give a lovely speech at the beginning about effort and dedication, seeming for all the world like the friendlier of the two... Only to start messing with people as soon as the games begin. While Seth is keyed in to technique, Nikaro's watching for hotheads and preying on them mercilessly. Irahl is the perfect excuse to tease people who're falling behind, and watch as convictions begin to waver.
They command people to redo tests for no apparent reason. They have a whole group go back and start over because one guy stepped outside of a line. And when someone makes the mistake of getting angry with them, they shut them down with a warm smile and a cold-hearted suggestion that they head home early, if this test is too much for them.
Together, they and Seth are a ruthless team. The whole event only lasts about an hour, but most of the recruits are exhausted or rattled by the end of it.
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Getting to see how the two at the top of this unit work together is extremely enlightening. Not only is he getting a good morning warmup workout, but he gets to learn how his superiors operate. His first teamwork-related challenge of the day is to mesh well with what they're trying to accomplish here.
It doesn't matter that the physical challenges are relatively easy. Especially now that he's getting to see Nikaro in action and view them through that lens that Vincent has given him, Irahl is taking every aspect of this seriously. This whole setup is a safe way for him to begin to get the hang of the dynamics at the top without the full force of scrutiny focused on him. So, he's not only doing his best at each challenge that he's pitted against, but also doing whatever he guesses will be the best compliment to what his two superiors are trying to accomplish here.
And hey, the more points that he earns early, the better, in case he needs to cash them in when the real challenge begins.
So, Irahl stays focused on the task at hand with no obvious showing off, and acts as constant low-level psychic pressure on the others by simply existing. And when any of the more brash or charismatically-driven try to feel him out by striking up a conversation, he is very happy to have an excuse to act without censoring his nature... which is to casually and completely ignore them.
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As the exhausted and somewhat-intimidated recruits pick up their equipment and begin shuffling back to their buggies, Jandru climbs down out of the stands and heads over to rejoin Irahl. Seth and Nikaro are speaking a ways off, likely sharing their initial thoughts on who may have looked promising out of the batch.
"Question for you," Jandru asks, looking completely serious, "Have you ever played paintball?"
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Eventually, he properly answers with a small shake of his head.
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But they clap their hands together briskly and smile in response.
"That's fine. It's very simple. Two teams try to shoot each other, but with paint capsules instead of bullets."
And then they gesture for Irahl to follow them back to their own vehicle, speaking over their shoulder as they walk.
"We're going to drive out to a ruin that was uncovered this week. There you'll meet two more members of the special unit and participate in some team training activities. One of which is paintball."
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"Custom weapons, I'm assuming?"
As much as he would love to use his own weapons to hunt his prospective teammates, he's not putting paint-anything in them.
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Back at the vehicle, they hover around the driver's door for a while, putting their mask back on and subtly watching to make sure the rest of the recruits are already gone or in the process of leaving.
"And actually, what we have is essentially top of the line recreational weaponry--it's just nonlethal. Mostly. I'm sure we've got a sniper rifle in reserve."
When they're sure that the last group is on their way out, they climb back in to the buggy and get them on the 'road' again.
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So, he's relatively optimistic when he gets into the vehicle to be whisked away to where the big kids get to play. He briefly wonders if the hovering that Jandru does before driving off is to help keep up the illusion that Irahl is just another recruit, or if it's to ensure that the location of these 'ruins' is kept a secret. Either way, he would never complain about an extra wait if it's in the name of leaving people behind.
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"Rohen and Finn are the two that will be joining us today. Rohen's expertise is essentially crowd control... She keeps monsters where we want them for as long as possible."
Jandru momentarily slows on their way down a hill, deftly avoiding a piece of rebar buried in the sand. It breaks up what is otherwise a fairly featureless drive.
"And Finn is our monster expert. He's studied them extensively, and has a..." Jandru hesitates for a moment, which is really obvious given that they have to raise their voice to be heard during the drive, "He's like yourself and Master Dredge, sort of. I'm sure he'll explain at some point."
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He is quietly grateful for the heads-up. Any forewarning is a blessing after the chain of surprises that yesterday was.
So, he has things to think about and opinions to form on the rest of the drive to their destination. For instance, he's interested to know what 'sort of' means in this case.
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Yesterday, the testing benefited from some mysteries. They hadn't exactly planned on springing Nikaro on him without warning, but it worked out and gave them a good look at how Irahl might act around the unexpected threat of a stranger. Today, however, they've already ruled out almost all hope of getting this guy into a social position. If he joins the team, he'll be working with only the team, and keeping them a mystery doesn't really get them any data they didn't already have.
They drive for another twenty minutes or so before they have to slow down; there have been some visible stones sticking up out of the sand, here and there, but now there are enough stony outcroppings and ruined chunks of buildings sticking out of the dunes that continuing to drive quickly seems needlessly dangerous. They curve around and between strange skeletal stones until they eventually dip down into a basin filled with the dilapidated remains of a city.
Surreally, the sand wasn't blown out of this area evenly--the east-facing sides of buildings seem to be buried in sand up to about the second or third floor, while the west-facing sides of most buildings are only buried up to somewhere after the first floor. Anything delicate was eaten away by time many years ago, but the shell and core of these structures remain strangely intact, despite how they should have been sanded to pebbles by now. Even some doors and window shutters are still visible, even if they're half-buried.
Jandru drives slowly into the ghost town, continuing until they spot a smaller vehicle parked beside a squat, brick building. On the roof of that building (which is only about three feet off the ground, in some places) are two figures that wave and call out to them as they approach.
"Good morning Jandru!" Says the larger of the two in an effeminate voice. And she is large. Not quite as tall as Irahl and not quite as broad as either of the twins, but she's still giving them all a run for their money. Dark-skinned, shaved head, wearing what looks like nearly a full suit of tactical armor despite the intense heat. She has deep, dramatic scars on one side of her head and face, visible even from afar--intentionally-carved concentric circles and perpendicular lines. They're smiling brightly and waving excitedly.
"Hey," says the smaller of the two at the same time. He's got black hair shaved close on the sides, tan skin, a slouched posture. He's far less conspicuous than his friend, given that he's wearing casual clothing and that his face seems to be mostly intact. But there are a few details that might stand out to Irahl, who knows what to look for--namely the fact that he's wearing gloves, and that his eyes are obscured by a pair of round-framed, thin-rimmed sunglasses.
"Good morning," Jandru calls back to them, smiling--though they're mostly focused on pulling in to park their vehicle right next to their teammates and less on starting a conversation.
"Is this the new recruit?" Asks the woman, radiating cheer, before being elbowed pretty aggressively in the ribs by the man next to her. He mumbles something to her, she looks surprised, then corrects herself, "Oh, sorry! Of course it is."
This isn't what the man had been trying to say, which is obvious from the way he tips his face down into his palm in disappointment.
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In addition to the mental and personality reasons for his reticence, he's also used to the mere sight of him saying a lot. Whether he likes it or not, the fact that he's huge, absurdly armed, and hidden behind layers of cloak and armor and visor is his initial introduction, so he doesn't fight it.
He gathers his things, slings his rifle onto his shoulder, and follows Jandru while pretending not to be aware of the fact that the newest round of scrutiny starts now.
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With two prospective future teammates incoming, Jandru shoves their driving goggles back in their bag and looks up at Irahl with a pleasant smile.
"I need to go change. I'll let you three introduce yourselves."
And not that Irahl is terribly vocal at the best of times, but Jandru heads off to go find somewhere in one of these nearby houses to change in before he has a chance to raise a complaint. As they disappear, the man shakes his head dourly as he trails behind his larger friend.
"We don't have to talk--" He suggests, and it quickly becomes clear that the suggestion was as much for his coworker as it was for Irahl as she nearly cuts off the end of his sentence with her own introduction. She sticks her hand out to initiate a handshake with absolutely zero trace of hesitation.
"Nice to meet you! My name is Rohen. I was raised in the Cult of the Scorching Sun, which is why my face is covered in scars. I'm doing much better now, though. What's your name?"
The scarring cuts through part of their mouth and their nose. It has not at all hampered their ability to smile from ear to ear.
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Scorching Sun indeed. Irahl squints behind his visor as if he hadn't had the light-filtering function engaged.
He has one arm properly carrying his bag of gear, while the other hand is looped on the strap of the rifle hanging on his shoulder. He could detach it from its perch. It isn't actually doing anything load-bearing. But, as if he couldn't possibly move it from where it's resting, he raises a couple of fingers in greeting. Her hand gets ignored, but this is still Irahl being as close to friendly as is going to happen. This is him being generous.
"Irahl."
And that's it.
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"Oh, not a handshake person. That's right." They rub the back of their neck, looking a little embarrassed, "But thank you, Irahl! Have you been in the city for very long?"
This question barely has time to sit before their friend, presumably Finn, comes up behind her to grab both of her very broad shoulders and try to literally steer her away from directly in front of Irahl.
"Hey, hey, c'mon," He ushers her, "Remember what we said about personal space?"
"Oh, that it's..." Rohen starts, before laughing. "Right! Yes, thank you..!"
Finn mutters something else about letting the guy settle in for a minute. As he turns to lead his friend maybe ten feet back to a point where Irahl could theoretically ignore them, a glimpse of their eyes are momentarily visible behind their glasses. Their irises are such a bright green that they seem to be glowing. Not a natural human shade at all.
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And as that breathing room is in the process of being given, he at least considers potentially trying not to be a complete hermit, maybe by drumming up something work-related to ask... but then he catches a glimpse of gleaming green.
That decides it for him. He does need a moment to himself to acclimate before he tries something insane like having a vestige of a conversation. He shouldn't be surprised by his new squadmate's eyes, as he had been fairly warned, but the kneejerk reaction hits him nonetheless. He has been so on-guard lately that the instinctual pang of adrenaline is bigger than it should be.
So, he hauls his stuff over to the wall of the building where there is even the thinnest scrap of shade. For at least a minute or two, he'll busy himself with an unnecessary gear-check before posting up there to wait for whatever happens next, whether that's Jandru returning, or someone taking another stab at talking to him.
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While Irahl keeps to himself, his two teammates seem to be fine talking with each other instead of him; it's hard to hear exactly what they're saying, but it almost sounds like Finn is giving Rohen a refresher on approaching people, something that Rohen has a lot of questions about. The words, "It's about balance, you know...?" from Finn float across the space pretty audibly.
Thankfully, Jandru reappears just a few minutes later. Gone is all the office-ready attire--now they're wearing boots and more form-fitting, tactical clothing. Their hair is tied even more securely out of their face. They toss their bag into the front seat of their vehicle, frowning a little as they see Irahl and the rest not speaking.
"This doesn't look like introductions," Jandru says to the group.
"Nah, we got it," says Finn, "Got names and everything."
Jandru sighs a little, but thankfully they won't have a lot of time to get on everyone's case. The sound of an approaching vehicle grabs their attention. They turn to see Seth and Nikaro arriving, speeding just a little too fast through the sand-covered streets in their direction.
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He might not be susceptible to heat stroke in the same way a human would, but he's not exactly comfortable in all of the sun-absorbing layers he's wrapped in. The fact that he could not be farther from any sources of his elements is making him feel a little sick on top of it. It would be an understatement to say that he's looking forward to his new uniform.
And speaking of new uniform, he's rather surprised to see Jandru kitted out like the rest of them when they reappear. He had suspected that they do more than just handle administrative work around here, but it somehow hadn't occurred to him that they're this involved.
Even so, he certainly doesn't acknowledge their return, especially after that comment. He's more than happy to let Finn cover it. He stays right where he is, leaning against the wall, not straightening up and standing at the ready until the approaching vehicle gets quite close.
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"Good morning!" She says. Nikaro returns the wave.
"Morning, Rohen," Nikaro greets her back, jumping out of the vehicle, "You look chipper this morning."
Seth says nothing, just gets out of the car in an incredibly dignified and serious way before looking around to make sure everyone is here.
"What's the plan?" Finn asks Nikaro, before Rohen can get too far into talking about her day or something.
"I figure we'll do a round or two of paintball to get all hot and sweaty, then break for lunch," Nikaro explains, hauling the trunk of their vehicle open, "And then we'll go see what we can see down at Falcon's Crest. Maybe get some real practice in. C'mon, gather round."
Jandru looks to Irahl to make sure he's coming, and invite him to come walk with them towards Nikaro if he isn't.
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He assumes what happens next is the doling out of this so-called 'paintball' gear, and he is eager to get a look at it. He isn't expecting anything meant for recreation to be of fantastic quality, but he feels as though he can start getting a feel for it by sight alone, so wants to get that process started as soon as possible.
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"So, paintball," explains Nikaro, "Since there's an even six of us today, we'll break into two teams. We want to give Irahl here an idea of whether or not he wants to put up with us assholes, so everyone stop pretending to be nice."
This gets a chuckle out of a few people, for a couple of different reasons. It also gets a small giggle from Rohen. Finn glances in Irahl's direction, but everyone else remains focused on Nikaro as they gesture at the contents of the trunk.
"Standard rules. If you're shot, you're out. Any paint splatter smaller than an inch wide doesn't count, direct hits only. And no headshots," they make sure to emphasize, "These things sting bad enough without a concussion, all right?"
"It was one time," Finn mutters under his breath.
"All right, grab what you want," Nikaro says, before stepping fully away from the trunk to let the good kids have first dibs of the treats inside.
There are an impressive number and variety of guns arranged in foam-lined trays all stacked one on top of the other. Aside from some bright stripes on each of their grips to keep them from being accidentally mixed up with the bullet-shooting kind of gun, they look for all intents and purposes like legitimate weapons. There are stacks and stacks of paint capsule boxes in a few different sizes, accessories for storing everything, a crate of apron-like covers to keep your clothes from getting completely ruined by paint...
And why, tucked off to the side there are even what look suspiciously like paint grenades. It turns out that paintball is a popular pastime here in the desert.
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Firstly, he does take note of the joking-but-not-joking way that Nikaro calls him out and sets the tone moving forward, and even though the comment had been aimed at the rest of the group, it informs a couple decisions of his own as well.
Secondly, the list of rules are duly noted, but he also frowns to himself behind his mask. He has opinions. A couple more decisions are made.
And finally, there is the matter of the weapons. Irahl may have given up his rights to get first pick, but he's tall enough to get a preview over Jandru's shoulder. He starts plotting long before it's his turn to pick up weapons, as well as making sure to note what each of the others are choosing to carry and committing that list to memory--especially if someone else selects what looks like the best approximation to a long-range rifle before he can get to it.
No one said anything about only choosing one weapon, so when it's his turn, he picks up the best long-range option available to him, a quick-looking sidearm, and a grenade or two for good measure.
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The only long-range option seems to be a simple bolt-action rifle. As Irahl is walking up to take a turn, Nikaro leans in and snatches it up. They glance at Irahl and smirk ever-so-slightly once they've done it, because of course they know--but they also hold up a finger to signal for him to wait.
"I've got something better for you," they say, lifting up part of the floor of the trunk along a hinge. Revealed underneath is a much sleeker-looking rifle of the sniping variety. It's not as big as Irahl's real weapon, but perhaps this is understandable given that getting hit by a paintball the size of a breadstick could probably kill someone.
"Haven't really had a sniper in the group, so I had to spin this up a couple days ago," they explain, "I'll take feedback after class."
Now Irahl is free to take his gun, his side-arm, and his grenades. Seth and Nikaro finish up last, with the former casually shouldering a semiautomatic shotgun and the latter finishing their loadout with a smaller mid-range assault rifle.
"Okay, for teams..." Nikaro looks over everyone, "Let's put Jandru, Rohen, and Seth together. That'll leave myself, Finn, and Irahl on the other team. Any objections?"
"You just don't want to be across from Finn again," Jandru jokes, clearly teasing. Finn frowns, but Nikaro's pretty quick with an easy comeback.
"Hey, if I was trying to avoid getting hit in the head, I wouldn't have put Seth over on your side."
Seth says nothing (he has said nothing this entire time, content to let his second-in-command run the silly training game instead of him), but he does look almost-pleased by this.
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Yes, this will do. All is immediately forgiven.
With weapons secured, he immediately goes about disarming himself of his live firearms and swapping them for the paintball variety, then investigating the mechanics of them while teams are decided. Standing slightly off to the side as he does this, he doesn't seem to be paying much attention to the banter and the team rosters, but that is of course not the case.
He is paying very close attention to what is being said while giving away zero percent of what he thinks about any of it. It's the perfect introduction to how Irahl normally operates, even when he isn't plotting how best to hunt half of his own teammates.
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"Yes," they agree, taking out their pocket watch. Nikaro takes out a pocket watch of their own and checks the time.
"Everyone gets fifteen minutes to head off and strategize, and then it's game time. Happy hunting."
And just like that, the opposing team gathers together and start walking away from the starting point. Jandru and Rohen begin talking through some potential starting places while Seth strolls observantly behind, leaving vague footprints in the sand behind them.
Nikaro will gesture for both Finn and Irahl to follow them. Finn quickly finishes loading his bolt-gun, pushes his sunglasses further up his face, and goes to follow them.
"Okay, Finn," says Nikaro, "You got a map?"
"Yeah, of course..." Finn says, pulling a folded piece of paper out of his pocket and handing it over to Nikaro. "It's a little rough, I didn't have a lot of time before Rohen showed up."
"Let's walk in case they circle back," the other suggests, starting to head in a direction as they unfold a basic, hand-drawn map of the surrounding ruins.
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