skeletoncity: (JUSTICE)
Gratia ([personal profile] skeletoncity) wrote in [community profile] psychoshenanigans2024-07-15 05:36 pm
Entry tags:

GRATIA // PSL


So, here's what Irahl knows.

He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.

There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.

Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.

Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.

Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.

This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.

His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.

"...Holy shit."

Kind of weird that he looks absolutely shocked to see the person in front of him, though.
indigochild: (gear)

[personal profile] indigochild 2024-10-18 02:36 am (UTC)(link)
This is a much more fun version of things that he has had to do in the past--scaring new recruits and artificially pushing the bar higher for everyone--and the fact that he has signed up for it willingly makes it even better.

Getting to see how the two at the top of this unit work together is extremely enlightening. Not only is he getting a good morning warmup workout, but he gets to learn how his superiors operate. His first teamwork-related challenge of the day is to mesh well with what they're trying to accomplish here.

It doesn't matter that the physical challenges are relatively easy. Especially now that he's getting to see Nikaro in action and view them through that lens that Vincent has given him, Irahl is taking every aspect of this seriously. This whole setup is a safe way for him to begin to get the hang of the dynamics at the top without the full force of scrutiny focused on him. So, he's not only doing his best at each challenge that he's pitted against, but also doing whatever he guesses will be the best compliment to what his two superiors are trying to accomplish here.

And hey, the more points that he earns early, the better, in case he needs to cash them in when the real challenge begins.

So, Irahl stays focused on the task at hand with no obvious showing off, and acts as constant low-level psychic pressure on the others by simply existing. And when any of the more brash or charismatically-driven try to feel him out by striking up a conversation, he is very happy to have an excuse to act without censoring his nature... which is to casually and completely ignore them.
indigochild: (armor)

[personal profile] indigochild 2024-10-18 03:44 pm (UTC)(link)
Irahl is stretching out his shoulders and glancing around for a bit of shade to take a break in when Jandru walks up. The way his brow knits in wary confusion says everything that they need to know: he has never heard of paintball and is immediately wondering if this is some sort of trick question. So, at the very least, their efforts over the last couple of days has succeeded in keeping him on his toes and suspicious of hidden tests at any given moment.

Eventually, he properly answers with a small shake of his head.
indigochild: (hunt)

[personal profile] indigochild 2024-10-18 04:42 pm (UTC)(link)
Irahl follows and listens dutifully, at least put at ease enough to act as if this was any assignment and not just lead with suspicion.

"Custom weapons, I'm assuming?"

As much as he would love to use his own weapons to hunt his prospective teammates, he's not putting paint-anything in them.
indigochild: (perch)

[personal profile] indigochild 2024-10-18 09:51 pm (UTC)(link)
Honestly, the addendum of 'mostly' that Jandru tacks on at the end of their statement is reassuring. A weapon can't be good--or at least can't be fun--if there's no risk of grievous bodily harm at all. And if they do have a long-range rifle in reserve somewhere, it's guaranteed to have more punch then the standard weapons do.

So, he's relatively optimistic when he gets into the vehicle to be whisked away to where the big kids get to play. He briefly wonders if the hovering that Jandru does before driving off is to help keep up the illusion that Irahl is just another recruit, or if it's to ensure that the location of these 'ruins' is kept a secret. Either way, he would never complain about an extra wait if it's in the name of leaving people behind.
indigochild: (gear)

[personal profile] indigochild 2024-10-19 08:41 pm (UTC)(link)
It would have to be an emergency of utmost importance for Irahl to ever raise his voice, so he doesn't answer Jandru as they prep him on the new faces he'll soon be introduced to, but he's confident that they know him well enough by now to not expect a response anyway.

He is quietly grateful for the heads-up. Any forewarning is a blessing after the chain of surprises that yesterday was.

So, he has things to think about and opinions to form on the rest of the drive to their destination. For instance, he's interested to know what 'sort of' means in this case.
indigochild: (ashes)

[personal profile] indigochild 2024-10-19 11:02 pm (UTC)(link)
Once they're parked, Irahl wastes no time in stepping out and picking up his gear, though he's still letting Jandru lead. For better or worse, he feels no social obligation to greet or otherwise acknowledge his prospective teammates.

In addition to the mental and personality reasons for his reticence, he's also used to the mere sight of him saying a lot. Whether he likes it or not, the fact that he's huge, absurdly armed, and hidden behind layers of cloak and armor and visor is his initial introduction, so he doesn't fight it.

He gathers his things, slings his rifle onto his shoulder, and follows Jandru while pretending not to be aware of the fact that the newest round of scrutiny starts now.
indigochild: (armor)

[personal profile] indigochild 2024-10-20 12:04 am (UTC)(link)
Irahl hardly has time to think nasty things at Jandru or appreciate the smaller man's attempt to pump the brakes on this interaction, before Irahl is hit with the full force of it.

Scorching Sun indeed. Irahl squints behind his visor as if he hadn't had the light-filtering function engaged.

He has one arm properly carrying his bag of gear, while the other hand is looped on the strap of the rifle hanging on his shoulder. He could detach it from its perch. It isn't actually doing anything load-bearing. But, as if he couldn't possibly move it from where it's resting, he raises a couple of fingers in greeting. Her hand gets ignored, but this is still Irahl being as close to friendly as is going to happen. This is him being generous.

"Irahl."

And that's it.
indigochild: (contract)

[personal profile] indigochild 2024-10-20 04:30 am (UTC)(link)
Irahl doesn't know whether it makes him a little unsettled or relieved to catch what he thinks is a reference to being warned about his taciturn nature--even if it turns out that said warning had been limited to 'not a handshake guy'--but he is going to capitalize on the breathing room either way.

And as that breathing room is in the process of being given, he at least considers potentially trying not to be a complete hermit, maybe by drumming up something work-related to ask... but then he catches a glimpse of gleaming green.

That decides it for him. He does need a moment to himself to acclimate before he tries something insane like having a vestige of a conversation. He shouldn't be surprised by his new squadmate's eyes, as he had been fairly warned, but the kneejerk reaction hits him nonetheless. He has been so on-guard lately that the instinctual pang of adrenaline is bigger than it should be.

So, he hauls his stuff over to the wall of the building where there is even the thinnest scrap of shade. For at least a minute or two, he'll busy himself with an unnecessary gear-check before posting up there to wait for whatever happens next, whether that's Jandru returning, or someone taking another stab at talking to him.
indigochild: (perch)

[personal profile] indigochild 2024-10-20 04:42 pm (UTC)(link)
Irahl has never been more thankful for the fact that his physiology is different from that of entirely-mortal beings, because it is sweltering out here. Even during the worst of the sunbaked days in the ruins of home, there hadn't been this kind of heat.

He might not be susceptible to heat stroke in the same way a human would, but he's not exactly comfortable in all of the sun-absorbing layers he's wrapped in. The fact that he could not be farther from any sources of his elements is making him feel a little sick on top of it. It would be an understatement to say that he's looking forward to his new uniform.

And speaking of new uniform, he's rather surprised to see Jandru kitted out like the rest of them when they reappear. He had suspected that they do more than just handle administrative work around here, but it somehow hadn't occurred to him that they're this involved.

Even so, he certainly doesn't acknowledge their return, especially after that comment. He's more than happy to let Finn cover it. He stays right where he is, leaning against the wall, not straightening up and standing at the ready until the approaching vehicle gets quite close.
indigochild: (gear)

[personal profile] indigochild 2024-10-20 10:54 pm (UTC)(link)
While Irahl might need some prodding and cornering to participate in social interaction, he seems to have no problem moving with the group when it comes to work-related matters. Sure, he still sticks to whatever counts as the edge of the pack, but nonetheless obediently follows along to the trunk of the vehicle.

He assumes what happens next is the doling out of this so-called 'paintball' gear, and he is eager to get a look at it. He isn't expecting anything meant for recreation to be of fantastic quality, but he feels as though he can start getting a feel for it by sight alone, so wants to get that process started as soon as possible.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-21 12:33 am (UTC)(link)
It's a brief and objectively uneventful couple of minutes, but there's secretly a lot going on in Irahl's head in those moments. He wouldn't be himself if he didn't try to prep and strategize from moment zero.

Firstly, he does take note of the joking-but-not-joking way that Nikaro calls him out and sets the tone moving forward, and even though the comment had been aimed at the rest of the group, it informs a couple decisions of his own as well.

Secondly, the list of rules are duly noted, but he also frowns to himself behind his mask. He has opinions. A couple more decisions are made.

And finally, there is the matter of the weapons. Irahl may have given up his rights to get first pick, but he's tall enough to get a preview over Jandru's shoulder. He starts plotting long before it's his turn to pick up weapons, as well as making sure to note what each of the others are choosing to carry and committing that list to memory--especially if someone else selects what looks like the best approximation to a long-range rifle before he can get to it.

No one said anything about only choosing one weapon, so when it's his turn, he picks up the best long-range option available to him, a quick-looking sidearm, and a grenade or two for good measure.
indigochild: (armor)

[personal profile] indigochild 2024-10-21 02:30 am (UTC)(link)
While whatever expression Irahl might have when Nikaro steals his prospective weapon is covered up by his mask, his eyebrows do visibly raise above his visor a little when a secret scoped rifle is revealed.

Yes, this will do. All is immediately forgiven.

With weapons secured, he immediately goes about disarming himself of his live firearms and swapping them for the paintball variety, then investigating the mechanics of them while teams are decided. Standing slightly off to the side as he does this, he doesn't seem to be paying much attention to the banter and the team rosters, but that is of course not the case.

He is paying very close attention to what is being said while giving away zero percent of what he thinks about any of it. It's the perfect introduction to how Irahl normally operates, even when he isn't plotting how best to hunt half of his own teammates.

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