skeletoncity: (JUSTICE)
Gratia ([personal profile] skeletoncity) wrote in [community profile] psychoshenanigans2024-07-15 05:36 pm
Entry tags:

GRATIA // PSL


So, here's what Irahl knows.

He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.

There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.

Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.

Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.

Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.

This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.

His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.

"...Holy shit."

Kind of weird that he looks absolutely shocked to see the person in front of him, though.
indigochild: (mask)

[personal profile] indigochild 2024-10-30 02:11 am (UTC)(link)
It's a good thing that Irahl's reaction to being startled (as long as the offender isn't close enough to be grabbed by the throat) is to go even more still and calm, as the presence of a previously completely-unnoticed enemy lights up suddenly and dramatically in the next room over.

In that moment of surprise, he very clearly sees the options presented before him. He could go the stealthy route and line up a shot with his rifle from the doorway, which would normally be his preference, but the fact that he would have to set aside a massive shield in order to do so presents a huge risk of being heard. He has too much respect for the other man to assume that plan would work, especially as all Seth would have to do is pivot a little to obliterate Irahl with even a loosely-aimed shotgun blast. He could also rush in while firing around the shield with his sidearm. That could end up going very quickly in his favor, but it would rely on Seth somehow not adapting to the sound of Irahl rushing in enough to hit whatever isn't protected by the shield. Again, a shotgun makes things convenient for Seth, and Irahl would still be spending milliseconds on finding Seth in the room and taking aim. He would have to get very lucky. There's also the option of just blindly chucking a grenade into the room and hoping that he's as lucky as Nikaro had been, but if that doesn't work perfectly, it gives Seth a whole lot of warning and whole moments to react while Irahl sets up his next move.

Which only leaves one other option.

Irahl does in fact charge into the room. However, he has no weapon drawn. Aside from taking a moment to hit a bunch of little buttons on a fistful of little darts, Irahl runs in with nothing but shield, directly at wherever he spots his enemy to be.

And once he does spot him, he doesn't plan on stopping until he slams into him. Then the handful of armed proximity darts will be flung from behind the shield. He's hoping that all of that will be enough of a distraction to allow him the second he'll need to draw his sidearm and start shooting.
hateseverythingelse: (» yell)

[personal profile] hateseverythingelse 2024-10-30 02:33 am (UTC)(link)
Seth has seen a lot of things. Seth has survived a lot of things. In his relatively long line of service, this can't he the first time this has happened to him. But it's definitely the first time this has happened to him in a while.

He adjusts very quickly, darting away much faster than a normal person's reflexes would allow--but the thing is that he's just as surprised to see Irahl (or rather the large shield barreling towards him with Irahl behind it) as Irahl was to hear him, and so his reaction is just a split-second too slow.

The shield makes contact with his shoulder with enough force to knock him off-track. A bunch of proximity darts are flung too close for comfort, but with this very bad angle and sudden lack of space, Irahl's able to shoot him with his pistol before Seth is able to angle his gun up and around the damn shield to to the same.

He kicks the shield (and Irahl) away from him pretty forcefully, but doesn't pursue. He's already looking down at the mark on his coat and frowning.

As soon as there's been even a few seconds of silence, Nikaro calls out from the roof across the street.

"...Didja get him...?"
Edited 2024-10-30 02:34 (UTC)
indigochild: (armor)

[personal profile] indigochild 2024-10-30 02:49 am (UTC)(link)
Irahl grunts as he's knocked back, catching himself after stumbling a little, but he doesn't relax until he's absolutely damn sure that he did in fact inflict a successful kill-shot. And then, he doesn't come out from behind the shield for a few more seconds.

Because, as Nikaro calls out from the rooftop across the way, they're answered by the sound of a bunch of little proximity mines popping off.

After that, Irahl will finally straighten up and move the shield off to the side.

Luckily, his mask is hiding the pleased little smile on his face.

"Good game."
hateseverythingelse: (» yuck)

[personal profile] hateseverythingelse 2024-10-30 02:59 am (UTC)(link)
Seth does not scamper to get out of the way of the proximity mine blasts as he should. He would rather get paint on his shoes than look like a fool moving out of the way of something relatively harmless. But that doesn't mean he needs to look pleased about the paint on his shoes.

Instead of responding right away, he brings his radio up to his mouth.

"Call it," he orders, before turning the thing completely off. With that business taken care of he finally address what just happened with any amount of grace.

"Creative," he says, completely devoid of mirth aside from whatever's implied by the fact that he's still standing here and bothering to say anything at all, "Good to see."
indigochild: (war)

[personal profile] indigochild 2024-10-30 03:25 am (UTC)(link)
Irahl has gathered enough about his new boss's personality to appreciate the unnecessary comment. So, he gives one in return.

"Anything less would have failed."

With an entire conversational exchange now completed between them, and the game over, Irahl wastes no more time. He holsters his weapon, picks up Rohen's shield again, and turns to head out of the building.

However the rest of the day goes, he'll tally it up as a success after this win.
indigochild: (armor)

[personal profile] indigochild 2024-10-30 05:01 pm (UTC)(link)
Irahl is hungry for the second day in a row, which is a pleasant change from the norm. It's nice to be expending enough energy to need to refill it, even if part of that drain might be coming from how absolutely elementally opposite his surroundings are.

So, he is zoned-out and methodically devouring his way through cactus burger number three when he belatedly realizes that he's being spoken to. He pauses to wipe off his gloveless hands and take a gulp of water, (which he finds strangely wonderful in this climate,) before he answers.

"Great battering ram." And then, to Finn, whether they're paying attention or not. "Mines were fun too." He makes a little motion of his hand to imply the underhand toss he'd delivered the mines to Seth with.

Look at that, he's in such a good mood that he's deigning to participate in workplace banter. He's practically chatty compared to the unfriendliness of this morning.
indigochild: (perch)

[personal profile] indigochild 2024-10-30 10:55 pm (UTC)(link)
Irahl has never been one to take comfort in others with similar circumstances to his own. However, with how excessively human everything has been in this bizarre pair of cities, he now finds that a corner of his attention keeps drifting to the set of claws partially in his eyeline across the table. Whatever part of his brain is responsible for this, it feels slightly more like curiosity than loathing, which is an discomforting experience.

So, he's glad when the conversation around him becomes more actively interesting than only passively so. He'd been observing and absorbing the group dynamic all along, but this 'debriefing' session gives him a much more direct example of how this little machine really works.

The very first thought that he has on the whole thing, is that this habit of constructive criticism between them is going to be a problem. Of course, he has plenty of opinions on their various performances himself that he could share--and he even briefly considers actually sharing them--but he has zero interest in hearing anyone else's thoughts on his own work, unless it's a specific idea or plan on how they might work together in the field.

The only opinion he would consider accepting is if Seth feels compelled to bring up something to him in private. Otherwise, as much as he does have an adequate amount of respect for each of them, and hopes that they can all work well enough as a team, he could not care less about what they think of him or his work.

It's probably a dragon thing.

To play it safe and avoid encouraging anyone to begin including him in this critique, he sticks to judging things which are not his teammates when he does finally speak up.

"The stunt shouldn't have worked at all. Your radios are bad. Why don't you use earpieces?"
indigochild: (gear)

[personal profile] indigochild 2024-10-31 02:01 am (UTC)(link)
Well, that explains the 'why,' then. These people really don't have headset radios. He'd be shaking his head right now if he ever emoted that much.

Nikaro hardly finishes their sentence before Irahl is leaning down to drag his gear bag out from under the bench he's seated on. If this will speed up getting some more quality gear into the team, he's more than happy to hand it over. It's not like a radio does him any good without anyone else using one too.

Without a fuss, the sleek little device is passed across the table. He's still wearing his visor so his eyeballs don't melt in the sun, but it's at least pretty clear how the headset would hook onto it when worn.

"Incoming communications are almost silent from the outside. But if you make it scream you'll blow someone's eardrums."

So, use your powers for good, Nikaro.
indigochild: (hunt)

[personal profile] indigochild 2024-10-31 02:55 am (UTC)(link)
Nikaro has every right to be as cagey as they want. And now that the warning has been given, if they ever decide to make Irahl's radio scream in his ear, he will calmly repay them with violence.

As Finn unfurls the map, Irahl momentarily appears helpful by reaching across with one long arm to slide one of those deep-fried sides out of the way, but it's mostly to have an excuse to pull them much closer to himself. Three burgers were not enough, apparently.

Having something to casually devour also has the benefit of making it easier to pretend to ignore those eyes.

"Don't know." With how weird this place is, who knows what bizarre names they have for things out here. "What are they like."
indigochild: (gear)

[personal profile] indigochild 2024-10-31 03:44 am (UTC)(link)
For a few long moments, there is no acknowledgement from Irahl, other than thoughtful chewing while he stares vaguely through the map on the table.

With a description like that, there is a lot that he could ask or comment on. It's certainly more than would fit in his usual word-limit. So, it takes him a little bit of time to think through things and choose his battles. He'll pick a couple of priorities, and save the bigger questions and criticisms about the creatures in this neck of the world for later.

"Weaponry just teeth and claws? And what are their senses like?"

Especially while he's in subpar camouflage and gear for the desert, he would love to know how likely he is to be spotted or otherwise picked up on their radar while sniping, and how much it's going to hurt when he is.
indigochild: (armor)

[personal profile] indigochild 2024-10-31 03:57 pm (UTC)(link)
Likewise, Irahl pretends that his hunching into his shoulders as he leans forward is just him shifting to get a better look at the map. It has nothing to do with the uncomfortable topic.

He doesn't particularly want to get into the details of how creatures often don't seem to notice him at all, while sometimes they detect him much more quickly than they pick up on his teammates with diluted magical blood. So, he keeps it simple.

Now that he has gotten a better glimpse of--and been disappointed by--the level of technology around here, he's going to guess that he has another piece of equipment that they don't.

"The armor helps." He taps a finger against his own chest, right where an important electronic component is imbedded in his chestplate. "Have a cloaking charge if things get bad."

And speaking of things potentially getting bad and the scarcity of specialty equipment around here, he also needs to know how he should be rationing his less-replaceable supplies, such as ammo.

"Threat level of the mother?" Because he's pretty sure that a well-placed arcana round would pull her here real quick.
indigochild: (war)

[personal profile] indigochild 2024-10-31 05:42 pm (UTC)(link)
To all of this, Irahl gives an all-purpose sound that is half grunt and half scoff, and it covers the whole range of reacting--from Finn's 'lack' of concern, to the supposed threat level of his upcoming target, and finally to the subsequent jinxing.

No arcana rounds, he decides. It'll be more informative if their fun isn't ended early.

It seems that this concludes his round of questioning, as he settles into finishing off his snack and focusing on the map instead of further engaging with his teammates. If there's anything else important that he should know, he trusts they'll bring it up. Otherwise, he's ready to go.
indigochild: (contract)

[personal profile] indigochild 2024-10-31 09:20 pm (UTC)(link)
Irahl really could not have asked for a better show. He spends some of the beginning of the fight just watching. As much as he's feeling uncommonly energetic, (maybe it's the extra burger fueling his system thanks to Rohen,) he forces himself to shake off the morning's lighthearted game of kill-your-friends, and fall into the patience and seriousness he needs in order to work.

There's a lot to see. It has been quite some time since he has dealt with either a new team or new targets, so he takes his time in beginning to work it all into his reflexes. He needs to ultimately be able to predict the movements of his allies just as much as those of the enemy, so he's observing them just as closely. Soon, all of the participants in the battle begin to make their imprints on his instincts.

Seth is counted in this as well. Irahl isn't planning on keeping track of him, given how far outside of his general eyeline that the other man is standing, but he can't help sensing the fact that he is doing something.

Whatever it is, there is a latent, dull pressure in his head that he doesn't love to begin with, and he knows that the way it begins to ebb and flow in a noticeable way has something to do with his new employer. It's especially distracting after how clear-headed he has been lately. After making a mental note to ask Vincent about it sometime, he cranks up the volume on his music player and really gets to work.

So, after the others have found their strides and settle in, their sniper suddenly makes his presence known.

His overpowered rifle remains mostly trained on the mother, but he also visits around the battlefield to take out whatever creatures are posing the most immediate threat to his various teammates, now that he has seen how they each work. He keeps the creatures from ganging up on either of the small, stealthy ones, though he heavily prioritizes Jandru over Finn. He mostly leaves Nikaro to their fun, but he does pick off a few that seem too big or too fast for comfort when the creatures charge forward in force. He only directly helps Rohen once, when a small and agile creature decides to climb straight up the front of her shield and stick there, which gums up their mobile defensive wall. When it leans to attack her over the top of her shield, that's when the thing dramatically loses its head.

The mother truly does remain his primary target, however. It isn't the easiest thing to hit, or to even know where to hit, but this is what he's best at. Since he knows this won't be a one-hit kill, he first spends a shot or two trying to take out a wing or otherwise cripple it, which should speed things up by quite a bit.
indigochild: (ashes)

[personal profile] indigochild 2024-11-01 05:20 am (UTC)(link)
Being that Irahl had fully expected to be forced to temporarily abandon his post at some point to fight something by hand, he is pleasantly surprised when he catches Jandru taking care of the problem before it happens.

See... this is how to mind your sniper. Especially with the team that he's currently stuck with back home, (who he is realizing that he truly hates with each passing day), he can't remember the last time he hadn't had significant complaints after a battle about his teammates' sniper-related etiquette.

It makes for an overall pleasant fight, all things considered. He even has room at the end for a little more observation, watching how there seems to be little rhyme or reason behind where they're hitting the mother, and the exploratory holes that he methodically blasts into the creature all seem to be having about the same effect no matter where he shoots. It's interesting.

And then, all at once, the fun is over. He doesn't miss the creatures when they go, though. As enjoyable as the fight was, it's a relief when the pressure in his head begins to retreat along with the creatures.

Instead of wasting ammo on fleeing monsters, Irahl gets a head-start on packing up his gear. So, he's ready to rejoin the group at about the same time that he notices Finn deviate from the behavior he'd expected, to go wading elbow-deep in a giant corpse.

The scene immediately resurrects memories from back when he'd still bothered to take trophies of his kills--back before he'd kept having his things taken from him and the enjoyment of his work smothered. The nostalgia is surprisingly strong.

So, as soon as everything is safely packed away, he makes his way down the canyon, again dropping from heights that are a little beyond what is recommended for mortal ankles. It's definitely the most readily that he has returned to a team post-battle in years.

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