skeletoncity: (JUSTICE)
Gratia ([personal profile] skeletoncity) wrote in [community profile] psychoshenanigans2024-07-15 05:36 pm
Entry tags:

GRATIA // PSL


So, here's what Irahl knows.

He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.

There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.

Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.

Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.

Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.

This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.

His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.

"...Holy shit."

Kind of weird that he looks absolutely shocked to see the person in front of him, though.
indigochild: (gear)

[personal profile] indigochild 2024-10-21 02:34 pm (UTC)(link)
In situations like this, there is always the chance that Irahl will flounce off without a word and work alone. However, this isn't done with simple recklessness. It's his preferred way to work, but he only does so because he thoroughly understands the situation and knows his team well enough to predict their rolls and actions.

This is a different case. He's at least smart enough to know that heading off without coordination here will only cost him the game... plus there's that whole 'teamwork tryouts' thing.

So, after looming behind the pair for a few moments--like Seth is currently doing in the other group--Irahl suddenly starts using his words.

"The others know the layout of this area, or only you do?"
indigochild: (war)

[personal profile] indigochild 2024-10-21 04:18 pm (UTC)(link)
Irahl dutifully takes the map when it's put in his direction, though he's more up in his own head as he looks it over. He absorbs the broad strokes of what he's looking at, but that's about it. He's too busy thinking, because a couple of important things have just been confirmed.

Ever since he'd seen Jandru gearing up to be a much more active part of this group, he'd been wondering how far their sneakiness and ability to be underestimated truly goes. With this now confirmed, some things are decided for him.

Given the fact that he could potentially be being watched right now, his entire being is itching to get moving, so he sums up his thoughts as quickly as he can.

"Jandru first." They'd just spent a full day learning how he operates, how he navigates his surroundings from as elevated of a position as he can get away with, and where his proverbial blind spots are. If there's anyone on the opposing team that he's worried about sneaking up and getting the drop on him, it's them. "Locating them should be a priority."
indigochild: (perch)

[personal profile] indigochild 2024-10-21 04:56 pm (UTC)(link)
Considering the group he'd been most recently stuck with back home, it's a pleasant change to watch an opportunity for a joke go ignored. He certainly has his own moments of irreverent humor while no one else is joking around him, but not during times of urgency and organization. It's reassuring.

At Nikaro's question, Irahl hands the map back to them. "Not until Jandru is out. If they know the area, they'll probably head to the best perches to look for me."

It's a good note for anyone trying to locate or hunt them, and bad news for anyone hoping to hunker in one spot.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-21 08:22 pm (UTC)(link)
Irahl nods, but the motion is a little lost as he focuses on his own tactical vest as he retrieves grenades to share. Handing those out to his new teammates is his real answer to the question.

"In case you need to flush anyone out. Or give them a surprise as your last, dying act."

And with the gift of that morbid little idea, Irahl has one final thought to share. This one is to Nikaro, but doubles for Finn in the event that he happens to get extraordinarily lucky.

"If you manage to eliminate the tank, take her shield."

The others might not be able to make much use of a shield the size of a barn door, but he can.
indigochild: (gear)

[personal profile] indigochild 2024-10-21 09:28 pm (UTC)(link)
Oh, yes. This is a good trade. Irahl doesn't give any thanks out loud, so his grateful acceptance of the darts will have to be enough. He's already getting ideas on what to do with these.

And with that, he is reaching the limits of his ability to stand around and talk about strategy. He hovers there a few extra moments, clearly ready to break off from the trio and probably double-back the way they came to start looking for Jandru, but wordlessly waits to see if there are any final notes. The fact that he doesn't just abruptly head out is a testament to how good of a teammate he's trying to be. He's not known for giving his previous squad that sort of patience.

And if that's all, he'll maybe spare them a nod before detouring off into the nearest excuse for shade between buildings to begin his hunt.
indigochild: (contract)

[personal profile] indigochild 2024-10-22 03:27 am (UTC)(link)
This unrelenting sun really is miserable--not only because of the terrible heat, but also the feeling of glaring exposure. When the call comes in about Jandru's location, Irahl breathes a sigh of relief, because that means he can finally free himself of the paranoia that he's being followed and actively sneaked up on at every given moment.

For the last few minutes, he had kind of stalled out under an overhang, loathe to step out of the only bit of shadow to cut across spaces that seem far too open. But as soon as he knows where the only stealthy, precision weapon isn't, he gets moving with confidence.

Knowing that Jandru's attention will be trending upwards, he stays low and moves fast. As much as he hates the sand, it at least muffles sound as he stalks along--which he'll need with how he's still not dressed in the ideal color palette--keeping his eyes and ears open for any sign of the tricky assistant along the way.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-22 04:34 pm (UTC)(link)
Following an elevated target from a lower vantage point is definitely a reversal of how things usually go. He has to do twice as much work as usual to keep them in sight during his approach.

As he tracks them, he quickly gathers information on how they move, their twitchy reaction speed, subconsciously getting a sense of their behavior so he can better anticipate how they'll behave once they're in his sights.

To keep an eye on them as they move around on a roof, Irahl skulks through the wrecked upper floors of a half-crumbled building across the street from them. He's concerned he'll lose them around the other side of some cooling towers, but they luckily use the structures as cover from the other rifleman... which puts them right in line for Irahl as he prowls up from the opposite direction.

As soon as they stop, he stops, swiftly bringing up his weapon and bracing against a ledge to keep his aim steady.

He has no idea how this thing handles, how accurate paintballs could be when compared to regular ammunition, so it's a wild guess, hoping that Nikaro has supplied him with something that fires true.

As soon as he sees his target reach for their radio, two shots go off as quickly as this thing will allow, aiming for center mass--their back or side depending on how they move in that moment. The ideal shot would of course be two hits, one in each lung, but he'll take what he can get at this angle.
indigochild: (armor)

[personal profile] indigochild 2024-10-22 07:59 pm (UTC)(link)
Irahl does not spend much time reveling in his success. He only lingers long enough to confirm through the scope that he does not need to fire a third shot before he's moving again.

If Jandru is disappointed in themself, they may not love facing their 'killer' face-to-face, but that's what happens in short order. Now that Irahl is fairly certain that the only enemy with a precision weapon has been taken out, he can take the shortest way down from his perch without worry--which is to dramatically drop from a higher elevation than is generally advisable for most people--jog across the street, and go clambering up a sand dune and crumbling facade to reach the roof where Jandru is.

In no time at all, Jandru has a familiar, looming figure striding up to them and holding his out expectantly. He's here to loot the body.

"Grenades."
indigochild: (contract)

[personal profile] indigochild 2024-10-23 04:03 pm (UTC)(link)
The polite method of looting is done with both of their comforts in mind, but the immersive sort had been waiting in the wings for if Jandru had refused. And if he had been planning on looting anything else, such as seeing if their fancy laser sight would fit on his own sidearm, it's interrupted by a wild spray of gunfire.

With grenades already in his hands, he almost reflexively pulls a pin and throws, not only to serve as cover fire but also to free up one of his hands. He's hoping it buys him a couple of seconds, so the grenade is arced high. It would be great if it lands behind the protection of his attacker's shield, as it should go off fast once it hits the ground from the extra time spent in the air, but just keeping her occupied while he bolts off of the roof would be nice.

He's desperately hoping that she's not faster than she looks. Dropping down the back side of the building, he tries to retreat back in the direction that Jandru had come from, using the buildings as cover. It would be great if these are buildings that he can run through instead of behind, but he'll take what he can get. Anything to try and force her to turn her back to Nikaro if she wants to follow him.

However, as much as he's concerned that she will be fast enough to tail him without getting tagged by Nikaro, what he's really worried about is that Seth is probably being fed information on where he is and which direction he's going.
indigochild: (gear)

[personal profile] indigochild 2024-10-24 02:26 am (UTC)(link)
Again, as soon as Irahl knows where the threats are and aren't, he gets bold.

It's still his priority to take out the tank before anyone makes an attempt on Seth, and he's pretty sure there's only a chance of that while there are still two riflemen on the field to divide her attention. This means he also needs Nikaro to more or less stay put, as them leaving will allow her to be free of her hunkered place against the wall.

So, he spares a moment to speak into the radio as he's moving fast. "Keep her busy."

There is no one available on the team who would be a faster or stealthier choice than himself, so he does what he can to fill that roll. After traveling down another half of a block, hoping that she's still pinned down where he'd left her, Irahl finally takes the chance to dart across the street before beginning to work his way back.

Now on her side of the street, he starts climbing up whenever he can, reapproaching the battlefield from this roundabout direction. If he can make it to the roof above where she's hunkered, he might be able to sneak up and fire straight down on her, or otherwise get around her shield.
indigochild: (armor)

[personal profile] indigochild 2024-10-24 04:38 am (UTC)(link)
Not ideal.

Irahl grimaces to himself when he peeks over the edge of the roof and sees how and where his target has escaped to, followed by the extremely unfortunate development of his scout 'dying.' No eyes on Seth now, and the tank is no doubt informing him of their current situation. The only thing that Irahl still has going in his favor--and it's a very thin silver lining--is that she maybe doesn't know for sure that he has made his way back over to this rooftop.

Two against two, with one entire team now entrenched in fortifications. He can't trust that either of his enemies are going to do anything but wait for the riflemen to come to them. It's basically a sniper's worst nightmare, and he doesn't have most of his usual tricks at his disposal.

He needs to act fast, but he still spares a few seconds to hunker behind cover on the roof and just... be quiet for a moment. Just listening. Straining his ears, he listens for the crunch of boots on gravel below him, the sounds of Nikaro moving wherever they are, the squawk of an enemy radio--anything that might give him a clue on where to start.
indigochild: (perch)

[personal profile] indigochild 2024-10-28 03:16 pm (UTC)(link)
The sound of Nikaro moving does catch Irahl's attention in a much more immediate sense than anything else he's picking up, so he scoots out of cover enough to look down over the edge of the roof, subsequently meeting his ally's gaze in the process.

With only the pair of them left and no sign of Seth yet, the only thing that makes sense is to gang up on a single entrenched enemy and hope that one of them makes it out alive. So, he motions toward the opposite side of the building with the barrel of his rifle, before disappearing from sight again. It's not an official signal, as his units never quite fell in line with proper soldier protocol, but hopefully the message is clear enough. He'll swing in from the other side.

Slinging his rifle over his shoulder so he'll have his hands free (and because rushing in for short-range combat is much easier with a handgun than with a rifle), he lowers himself over the far edge of the roof to climb into a window as quickly and quietly as possible.

There's every possibility that Seth could have abandoned his defensive hunkering and is now heading their way, so they need to be fast. Instead of letting his eyes adjust to the darkness after the glare from outside, he just switches his visor to low-light mode and skulks forward through the first room--low and quiet--over the sand toward where he knows Rohen must be holed-up, waiting for the explosion of a grenade to guide him where to go rushing in.

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