skeletoncity: (JUSTICE)
Gratia ([personal profile] skeletoncity) wrote in [community profile] psychoshenanigans2024-07-15 05:36 pm
Entry tags:

GRATIA // PSL


So, here's what Irahl knows.

He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.

There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.

Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.

Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.

Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.

This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.

His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.

"...Holy shit."

Kind of weird that he looks absolutely shocked to see the person in front of him, though.
indigochild: (perch)

[personal profile] indigochild 2024-09-30 10:04 pm (UTC)(link)
Irahl has been dealing with all of these life-wide upheavals and drastic changes in scenery admirably well, but he does have to hesitate when he sees these carriages. When is the last time that he'd seen a vehicle towed by an animal, let alone an animal that looked even remotely like that? Under his scarf is a small frown, as his steps slow while he processes... everything about this.

Blessedly, he doesn't get much time to be tripped up before he realizes that he's being directed somewhere. He can grapple with that absurdity later.

Practically without thinking about it, he nudges Vincent's elbow as he steps away from him. It isn't a tap of trying to get the other man's attention, or pulling back to tell him to stop walking, but is more of a nudge forward to stand in for 'you keep going, I'm going this way.' There may be a lot going on, but part of Irahl's attention is still constantly on making sure to keep his blind friend clued in to what's happening around them.

Just as wordlessly as he parts from Vicent, he follows Jandru's direction and--after hesitating long enough to make sure the vehicles have a better window situation than they appear to from the outside--he ducks in through the door.
indigochild: (armor)

[personal profile] indigochild 2024-09-30 11:42 pm (UTC)(link)
Despite how roomy and full of custom-tailored comfort the interior of the vehicle is when compared to other vehicles, Irahl folds into it with all the ease of an animal crawling into a trap. After slinging nearly seventy pounds of gear in through the door first, he moves into his section of the space with obvious shoulder-hunching and vaguely-agitated glancing around. He has to double-check to make sure no knee or elbow is going to be hit when the door closes, and he awkwardly pulls the edges of his cloak and coat closer to himself at the last second to keep them from being caught.

Even though he has been in vehicles similar to this one before, it doesn't show. If he hadn't already been inundated with so much unfamiliar stimuli, he'd be dealing with this better. As it is, he isn't adjusting quickly.

"Cramped," he mumbles with a hint of irritation to answer Jandru's question, and busies himself with looking at the door to see if he can figure out a way to open the window.
indigochild: (away)

[personal profile] indigochild 2024-10-01 03:15 am (UTC)(link)
It takes him a second to look up from the buttons that he first tries and notice the latch, but the window is eagerly opened as soon as he spots it. So eagerly, in fact, that he shoves it open in a way that clearly says he expects it to open further than it does. When the glass stops short, he gives it one more stressing push--just in case it's just jammed--but stops before he snaps some important hinge or mechanism as soon as he realizes that it's an intentional design choice.

It's fine. A little fresh air is something. Just having the interior space sound less muffled against the outside world helps.

The whole event lasts only a couple of irritated seconds before the vehicle begins rolling and he settles back into his seat. His final word on the matter is to tug his scarf down from covering his mouth. His throat is still covered, but he feels less smothered.

Finally, with a sigh, he regards the person sitting across from him.

"...We can get to that business you mentioned now."
indigochild: (perch)

[personal profile] indigochild 2024-10-01 04:29 pm (UTC)(link)
Irahl does have questions, but as they parade through his head, he dismisses them one-by-one to the 'can wait until later' pile. Some of them have to do with equipment and protocol, which he assumes will be answered before they become a problem, and the others are off-topic, mostly having to do with the desert and the city. While asking any of them might be helpful, it would mostly only slow down the process of getting to the fun stuff.

The brief moments he spends thinking this over are also spent busying with a little device that he withdraws from his pocket. After he dutifully shakes his head to answer her question, he puts one tiny speaker into an ear and tucks the device away again.

With that settled, he seems to turn his attention more in the assistant's direction, ready to participate.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-01 10:43 pm (UTC)(link)
While Irahl does note with some bitterness how novel some of these 'rights' are, as they're more than he has been offered in the past, he doesn't put too much stock in it. Like the matter of him being able to refuse portions of the test--which has has been offered before--he views those rights more as a trap than anything, and knows that whatever he refuses or rescinds would speak perhaps even more loudly than if he'd chosen to answer them in the first place.

Hearing that they're going to skip a physical exam is intensely relieving, however. He can't entirely hide the quiet, slow breath he lets out as he drops a little of the anxiety he hadn't realized he'd been carrying. It's the only part of the onboarding experience that he'd truly and deeply been dreading. This, incidentally, makes him even more amenable to answering personal questions.

The assistant's casual question is answered just as easily as anyone recites their own memorized medical information.

"Sluggish heart rate. Might not seem to be breathing. Don't bleed as much, and might look like old blood instead of fresh. Lethal-looking wounds might not actually be lethal."
indigochild: (gear)

[personal profile] indigochild 2024-10-02 02:18 am (UTC)(link)
"It's... not an exact science," he answers with a little bit of a mumble, as if something about the question makes him feel either uncomfortable or insecure. But, it's only a small glimmer, and he's quick to move on to an answer that is both more concrete and easier to talk about.

"Underwater is indefinite, though."
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-02 02:53 am (UTC)(link)
Speaking of eyesight, as soon as a shadow falls across the window, Irahl tilts his head enough to look outward and upward to try and spot whatever is casting it. It's a hunting reflex that he hardly notices as his focus remains on the questions. He answers while peering out at the airship overhead.

"Numbers?" They give their eyes and ears numbers around here? He can't help but sound a little judgey about that one. He doesn't have numbers to give them, but his answer has the cadence of someone using a term they assume is universal. "Both are above Human-Standard."
indigochild: (perch)

[personal profile] indigochild 2024-10-02 03:10 am (UTC)(link)
Good, he doesn't know what your numbers are, but he already thinks they're silly. He's happy to clip right along to the next question.

"No," he answers simply, which gives hope that there's at least one question that they'll be able to fill in with a one-word answer. Until he elaborates after a beat or two. "I heal real well."
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-02 03:38 am (UTC)(link)
Irahl doesn't come back with questions, as he seems to be answering as if he understands the question just fine, but the specific answer he gives is a bit sideways.

"I don't like fire," he replies without much hesitation, despite it being an odd answer and also not exactly what was asked.

And then, of course, give him a moment and he thinks of an additional thing that fits the question better but is ultimately stranger.

"Oh... And getting hit with arcana weaponry messes me up."
indigochild: (armor)

[personal profile] indigochild 2024-10-02 04:59 am (UTC)(link)
There is a brief pause on the heels of that question, which is either a true hesitation or simply needing a moment to think and double-check that he isn't missing anything.

Ultimately, he decides that as long as they let him keep and be in control of his own armor, there's no need to mention how sick it can make him and how he 'self-medicates' to try and prevent that sickness from happening.

So, aside from that brief delay, his response is a nice and easy, "No."
indigochild: (perch)

[personal profile] indigochild 2024-10-02 05:07 pm (UTC)(link)
Seemingly getting distracted by the change in scenery, Irahl leans a little to peer out the window again. Honest curiosity is certainly behind part of the shift, but mulling over the question takes up the rest.

It's always a balance of deciding what to share and what not to share--weighing trust, suspicion, openness, and liability all against one another. A few things come to mind that he could mention, but most of them seem like points that would be better to not mention out loud.

After he has watched the transition into a new space play out through the window, he taps lightly on the glass with a knuckle, even though he knows what he's about to refer to will be obvious. He knows that the assistant was paying attention to his earlier anxiety, but he figures he should state it out loud anyway, both because he's hoping it will earn him some honesty points and because he's hoping they're less likely to put him in situations he doesn't want to be in if he states it plainly.

"Don't like small spaces or feeling trapped."

As for things that might improve his mental state or wellbeing, that isn't exactly something that he has been asked to think about much before. It's another one of those questions that could be a trap, for all he knows. But, after how much better he'd felt after a certain recent revelation, he manages to get over his hesitation and decides it's worth asking about.

"...And, do you have pools around here?"
indigochild: (away)

[personal profile] indigochild 2024-10-02 05:41 pm (UTC)(link)
Seeing the glance and probably recognizing that it's seeking elaboration, Irahl provides none. He only nods a little, showing that he's glad that pools exist, without offering any helpful specifics about why.

And then... she mentions his scales, and there's the subtle but clear expression of someone being reminded of something disappointing that they'd forgotten. He would have hoped for a private swim regardless, but remembering that there's a big risk associated with being seen--and not just a strong personal preference--is both something that drags on his mood as well as gives him a little jolt when he realizes that he has let the danger slip from his focus for a moment.

So, he responds to her offer with another small nod, and says nothing more about it.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-02 07:18 pm (UTC)(link)
Jandru's pragmatic approach is greatly preferred to an expression of sympathy, especially in this scenario. He'd love to not feel more out of place than he already does, so them tactfully moving on suits him just fine.

If he finds himself upset about it later, he'll complain to Vincent. In the meantime, he begins shifting gears along with their cue, starting with pulling his scarf up again and tucking it into place over the lower half of his face. Getting ready and excited to move.

As he does so, he scoffs quietly at their explanation-slash-warning.

"I never do."

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