skeletoncity: (JUSTICE)
Gratia ([personal profile] skeletoncity) wrote in [community profile] psychoshenanigans2024-07-15 05:36 pm
Entry tags:

GRATIA // PSL


So, here's what Irahl knows.

He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.

There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.

Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.

Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.

Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.

This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.

His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.

"...Holy shit."

Kind of weird that he looks absolutely shocked to see the person in front of him, though.
indigochild: (armor)

[personal profile] indigochild 2024-10-03 01:18 am (UTC)(link)
Irahl is a little surprised by Jandru's reply at first, but by the time he understands what they mean by it, they're already in the lobby and he refuses to say a word while they're in there. It's the gear he automatically falls into when around strangers, especially somewhere as antithetical to himself as an office building is. He just looms and waits and refuses to engage with anyone in any way.

So, it isn't until he and his escort are shut away in the stairwell that Irahl says the thing he would have said earlier if he hadn't had to pretend that a handful of people didn't exist.

"...Guess 'meet you at the bottom' hadn't been an option?" he quips, not because he'll be impatient at having to travel at their pace, but because he hadn't meant to have them relegated to not using the elevator as well.

He'd kind of envisioned that he would take the stairs while the much more mortal and less athletic assistant would go ahead and take the easy way to whatever floor was the destination. But, maybe letting him that far off his leash isn't an option yet.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-03 02:01 am (UTC)(link)
There's a huff that probably would have been a laugh in most people other than Irahl, as the fact that he gives any reaction at all is pretty high praise. He hadn't been expecting a return-shot, let alone a funny one, and anyone who successfully trades humor back and forth with him earns automatic points.

He remembers why they'd made a good impression on him the first time. And it's a good sign that the two of them are able to get in at least one successful round of sarcastic comments when so much of their communication just doesn't seem to line up quite right.

With that settled, he's content to head down the stairs at their speed, even though his most comfortable pace on the stairs is to take two of them at a time.
indigochild: (perch)

[personal profile] indigochild 2024-10-03 04:38 am (UTC)(link)
Looking out over the arena, Irahl can't help but do an idle comparison between it and the Derby, since that memory is still so fresh in his mind. Both the similarities and the differences between the two are pretty surreal, and it's hard to believe that he'd gone from one to the other in the span of a couple weeks.

Hearing that they're going to get right to sniping first, Irahl eagerly falls into line behind the assistant as they lead the way down, already slinging the heavy bag off of his shoulder to carry at his side as if it's a briefcase and not a seventy-pound drag bag of equipment.

"Great." He's so excited, he even used a word.
indigochild: (contract)

[personal profile] indigochild 2024-10-03 04:23 pm (UTC)(link)
The sight of another person doesn't make Irahl balk per se, but there is a hesitation as the gears of his forward momentum grind against an obstacle that he hadn't been expecting.

If his work-mode hadn't been primed to be so intense today, and if people other than Jandru didn't represent a threat that is so immediate that he has to actively keep it in mind whenever it presents itself, the reaction would have been smoother.

As it is, he slows to a stop just outside of handshake range, before looking at the stranger's hand for the moment needed to decide whether or not he actually needs to engage. After the brief pause, he takes the half-step forward needed to reach a hand out and accept the gesture, and he does so in the most efficient way possible--while also making sure his filed-down claws don't touch them.

He doesn't say his name or anything, or even nod. Just the handshake.
indigochild: (perch)

[personal profile] indigochild 2024-10-03 05:28 pm (UTC)(link)
The sniper is more than happy to be talked around. It sets up a good precedent, honestly. If he starts pretending to be more sociable now, they'll all expect it as time goes by. It's also more honest. In his opinion, it's much better to start at zero.

And least, that's what he thinks until he hears that they are the second-in-command. It might or might not have actually impacted his introduction, but it would have been nice to know. Too late to take back a first impression now.

Oh well. Just got to make sure his performance today makes up for it.

He responds with an acknowledging "hmm," so at least the assistant knows that this important fact has been noted.
indigochild: (hunt)

[personal profile] indigochild 2024-10-03 06:13 pm (UTC)(link)
Timed or not, Irahl does not exactly hurry. Everything he does is focused and efficient, but if he has noticed the clock, it doesn't obviously impact how he moves. Once he's given the go-ahead, he scans around for the place most likely to be where they're expecting him to set up, and he heads there without further clarification.

Once he has chosen his place and unzipped his bag of gear, two things need to happen before he does anything with his rifle: put the second tiny speaker into his ear, and take out and set aside a couple of pairs of neatly-folded clothes. This drag bag is his only luggage, so that's where he'd had to pack the few belongings to his name that don't normally belong in this bag. Once those are out of the way, then he can properly set up.

Irahl has many strong feelings and opinions on the skills and behaviors that a sniper should have, so he doesn't rush. Especially with music playing in his ears, he tunes the world out and focuses on working exactly as he would if he'd been on a job. Of course, he doesn't set up like he would when he knows he'll be settling in for the long haul, so it's an abbreviated setup, but he otherwise removes the thought of a clock from his mind until the task is complete.
indigochild: (kinslayer)

[personal profile] indigochild 2024-10-03 07:57 pm (UTC)(link)
A lot of complicated math goes into firing at range, but Irahl's rifle is theoretically close to if not completely zeroed already, and he knows the particulars of this individual weapon better than he knows himself. So, instead of a long and drawn-out process to zero his rifle from scratch, he slaps on his visor and proceeds to mostly just double-check that his scope and rifle are already at the level of synchrony he expects--and judging by the three nearly-identical shots meticulously blowing away the center of the target, they are.

Jandru gets to watch the rifle at work in the meantime, both the shocking power of it and the relatively small amount of chaos it causes when it fires. They'll also likely be able to note the extreme quality of every piece of Irahl's equipment, despite them all looking a little battle-worn. Beyond the obvious craftsmanship that had gone into creating his rifle--including a killer muzzle brake, hydraulics in the stock, and floating barrel of the highest quality--even his scope and whatever is going on with his visor are top-of-the-line. It makes the notes he'd previously given on all of them become more clear.

Once Irahl is satisfied with his test, he gives a short nod. "We're good."
indigochild: (war)

[personal profile] indigochild 2024-10-03 10:25 pm (UTC)(link)
If there's anything that keeps Irahl in a mood to interact with others, it's a proper appreciation for his rifle. It helps for things like answering questions about his records and statistics without launching off into side-tangents on any number that he feels doesn't accurately reflect his skills. Instead, he talks more about the various types of records he keeps track of, such as the difference between shots fired in an artificial range versus out in the field, and 'hits' versus 'kills'--including different stats for each size category of creature.

...Even so, he still can't help but mention that he only counts 'kills' as being those which had been successfully completed with one shot, which perhaps hurts his numbers, and mentions that he's better at hunting live targets than he is at firing at inanimate targets.

This perhaps proves itself to be true when it comes time to face off against the moving targets. His frustration had already begun beforehand with his performance being not as good as he'd like with the distant stationary targets, as he has dealt with shooting through heat distortion plenty of times before, but that was nothing compared to what he's experiencing now in the desert. He still hits targets nearly a mile out, but it's not what he'd been hoping for himself. So, he starts to get frustrated when they move on to the moving ones and he doesn't perform as well as he wants to there either.

For the slower and closer targets, he is able to impressively pick his rifle up and brace it while kneeling with improbable success. Once the difficulty ramps up from there, though, so does his frustration. He's still a very good marksman, but several things add up for this to be in neither his nor his rifle's comfort zone.

Finally, once yet another direction-changing target escapes unscathed, his patience quietly snaps. He looks like he is one step from figuring out a way to parkour down there and stab the thing himself. Growling quietly, he mutters to his audience of one while he ejects the empty magazine and loads up a new one.

"...I hate small targets. And no body language to watch."

It's starting to feel like one of those exercises that he famously labels as 'pointless' and refuses to do anymore back home. His career isn't hunting little metal shapes. He hunts large, living, dangerous creatures. So, he's still attempting the exercise until they tell him to stop, but his tolerance is eroding quickly.
indigochild: (ashes)

[personal profile] indigochild 2024-10-03 11:42 pm (UTC)(link)
Irahl takes a drink of the offered water more to have a sensory experience, chewing on some ice chips to help him transition between two tasks, than for a real need for hydration. He leaves the cup behind again as quickly as Jandru does.

After missing out on the satisfaction of handily destroying as many things at a distance as he'd wanted, he is more than ready to move his body around. As soon as he catches on that some kind of obstacle course is next, he shucks off his cloak--giving a better view of his fancy flex armor--and makes sure that the speakers are fitted securely into his ears. He'd be even more agile if he'd leave behind his coat and tactical vest as well, but he wouldn't shed those as willingly as he would leave his cloak behind in the field, so he keeps them on for now.

And though he is attempting to analyze what he's looking at and strategize before the tarp has been fully removed, he doesn't hesitate in bolting forward as soon as he hears the word 'go.'

He absolutely is running in before he has fully processed anything, but even if he'd known exactly what he's got ahead of him, his answer to the puzzle would likely be the same, because it's the same impulse he follows while out on the job--go up.

So, instead of jogging into the space that is clearly meant to be the start of the path through the obstacles, Irahl runs to build up speed so that he can just... kick off of the nearest solid object as soon as he's inside the marked boundary and use it to propel himself up, using his insane reach to grab onto some scaffolding above what the average soldier would consider a sane and reasonable thing to go for. But, with a huff of exertion, he pulls himself up and climbs until he reaches whatever he can stand on that is essentially above many of the initial obstacles, and hurries from there.

If he can climb over the top of barriers, and get a better view of what he's working with from eight feet up, he's gonna do it. Everything makes more sense from above. He's sure there are things he won't be able to get around, and maybe things that can still reach him up there, (as he's sure that something in here is probably primed to shoot or swing at him,) but he takes off running along the top of whatever he can.

Unlike a lot of big guys, he has zero fear of heights and great balance, so he's going to ride that as far as he can.
indigochild: (gear)

[personal profile] indigochild 2024-10-04 01:35 am (UTC)(link)
Oh, well then. Color him surprised. The sandbag canon is expected but far more formidable than he'd imagined, and the grease is completely new. So new, in fact, that he almost misses it completely. Luckily, the first things that he climbs and clambers along are not sane things to traverse, so he fairs okay. But when he swings up to land on something that does seem platform-like, he comes very close to immediately slipping and breaking his neck.

He'd been too busy watching the canon's activity, but he very quickly learns his lesson to watch his feet and the surfaces underneath them. For his trouble, he has no other choice but just... take the full force of a sandbag straight to the chest while he's still trying to figure out what to do about the grease around him.

He braces for impact, but still grunts with the force of being hit by something that would have absolutely taken someone smaller off of their feet--and would have toppled him too, honestly, if he hadn't seen it coming. And it's when the sandbag falls to the platform at his feet, and he then uses it as a greaseless surface to stand on, he gets an idea.

Because, he would really like to stay up here for as long as he can. Cannon or no cannon, he can see where this upper path will get him farther than scurrying around on the ground will, and he doesn't particularly want to find out what those other X's are about. So, he waits for the next volley, and this time purposefully catches the sandbag flying toward him.

Ignoring the pain that it causes in his filed-down claws, he pulls a move that is very rare for him, which is to dig in with his claws and sharp canines to rip apart part of the seam on one end. As sand starts to pour out, he gives the bag a good fling to start throwing it onto the path ahead of him. It isn't perfect, but it's enough to give the treads of his boots something to grip onto as he scrambles along the top of this barrier, watching the trajectory of projectiles as he goes.
indigochild: (armor)

[personal profile] indigochild 2024-10-04 03:45 am (UTC)(link)
At first, he underestimates the persistence with which things up here are built to crumble. He catches the first couple before disaster strikes, but he foolishly thinks that will be the worst of it, and expects that he'll hit a new sort of trap after that. But then his foot goes straight through a board, falling through almost all the way up to his thigh before he catches himself.

That's when he gets a little annoyed.

For this obstacle course, he has put himself into the mental gear that he slips into when trying to catch up to some target racing through the ruins before it gets away. It's a familiar gear for him, obstacle courses are pretty similar to the ruins he often goes hunting in, and it fits the hurried timing of the test. He'd get similarly annoyed in the real-world scenario, so he does here what he would do back home.

Looking around, he searches his near vicinity for something to tear down or tip over. A scaffolding, some support structure, part of a wall--anything that looks sturdy enough to help support his weight that he can rip away from wherever it's supposed to be and shove over to help bridge the rickety path he's on.
indigochild: (gear)

[personal profile] indigochild 2024-10-04 04:26 am (UTC)(link)
Those sandbags won't catch him unawares again, so he makes sure not to get winged by one as he scales the wall (because Irahl will always opt to go up and over something when the other choice is to go underneath) before he spots the goal.

He doesn't clamber down carefully to reach the X. He jumps nimbly down, but he does so from up on his perch, which is far above where someone should be concerned about their ankles on the way down. He, of course, has no such fear. Dropping down, he hits the ground like a dexterous meteor, before taking his place on the X a couple of long-legged strides later.
indigochild: (perch)

[personal profile] indigochild 2024-10-04 05:56 pm (UTC)(link)
The quickest way to summarize these hours of testing is that there is good news and there is bad news, and both of which is the fact that Irahl had not been exaggerating about himself. He is highly skilled, his abilities are generally above what is considered normal for a human, there are a couple stark deficits and refusals mixed in there, and--for better or worse--he is very difficult to tire out. He'd come into this thing at the peak of rest and with full stores of energy, so he just... keeps going.

The first thing that is confirmed about him is that he has incredible determination and focus, but that focus is narrow. When they send him back through the maze to look for a yellow X that he hadn't noticed, the fact that he frowns is clear despite his face-coverings.

Then comes one thing that he hadn't mentioned. When he heads back up to the top of the obstacle course and is surprised by a water cannon, it doesn't hit him normally. As he's surprised by it, throwing his arms up to shield his face, there is a partially-visible shimmer and the water seems to glance off of him more than hit him directly. He's knocked slightly off course, but the blast doesn't have nearly the punch that it should.

After that, he's gratefully allowed back into his comfort zone. It's a show of both himself and his equipment working in perfect concert when he gives a demonstration of how he works in his natural habitat on the stealth course. Even his little speakers are designed to not let any sound out when they're properly tucked into his ears. Aside from the fact that they will need to get him a paler cloak to better blend in, his flex armor, gear, boots, and natural skill are all built to be as stealthy as possible while hunting. Someone who specializes entirely in stealth would beat him in this category, but he still excels more than someone of his size should be able to.

By the time he gets to the dodging and balance tests, he's starting to have fun. He does well, again showing that his height does not get in the way of moving fast and keeping his balance as much as it should. He even cheekily tries whipping one of the balls back at the cannon like he's trying to break it. He also seems to enjoy the firearm test. He's quite proficient with them, though he shows a clear preference for rifles and handguns over automatic or heavy-duty weaponry. He can at least handle himself with any firearm put into his hands, but he's a sharpshooter through and through.

Between it all, he occasionally returns to his glass of ice water, but he does so in the way of someone sipping on a drink over the course of an evening, chewing on ice whenever there is a minute between tests. And it's during these transitional times when it becomes alarmingly clear that he he doesn't seem to be tired. When he takes a moment to rest and eat ice, his respiration is elevated, but only to the point of catching up to a normal, human rate of breath. He hardly seems to sweat, even after the speed test.

It's only once they stop long enough to eat that he seems visibly tired at all. When he stops moving for the first time in hours and lets himself settle, there's finally a droop to his posture. He joins the other two in eagerly zoning out and mindlessly refueling. Blessedly, with no one drumming up any conversation, he's allowed to shut his brain off for a little while.

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