Gratia (
skeletoncity) wrote in
psychoshenanigans2024-07-15 05:36 pm
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GRATIA // PSL
So, here's what Irahl knows.
He's alone in a dark, cold cave. He has most, if not all, of his gear. No one is guarding his location. As he heads away from the spot where he came to consciousness, no one tries to stop him, and no one gets in his way. The few people he finds down there seem human, and not about to approach the nearly-seven-foot man that comes stalking out of the lower tunnels. Honestly, everyone here seems a surprised and a little astonished about his... Entire scene.
There is a way up. It's a maze of twisting corridors and confusing passageways, half of which feel too small for him. It's bigger and bigger groups of people, some of which scatter like schools of fish, and some of which have to be pushed through to get anywhere. It's climbing up into streets lit with dingy lights, graffiti-covered hallways, warehouses, weird holes in stone walls that may or may not be windows. It's alarm bells, it's people yelling at each other down the street. It's just an absurd number of stairs. A couple of people make an attempt to stop him somewhere, and it goes poorly for them.
Elsewhere, events are being set in motion where Irahl cannot see. But he's on his way out.
Eventually, more people try to stop him. At the end of another long stretch of Underground city, a group of official-looking folks are putting a real effort into blocking off the obvious exit, and some of them have weapons.
Down a side alley, into another tunnel, and then the space opens up into a... Plaza, of some sort? The floor is made of stone. The buildings surrounding it are made of stone and are hard to distinguish from one another. At at least the ceiling (also made of stone) is a lot higher than before. Cavernous. There's some kind of sculpture in the middle of it, some impressive feat of geometric stonework that gives the illusion of defying gravity despite weighing literal tons.
This is where someone finally catches him. Sounds have been echoing unhelpfully down every passageway, making it hard to tell if people are coming or going - but this series of quick footsteps comes from an upward direction before someone hits the ground about five feet in front of Irahl.
His clothes are different. His hair is better-kept. Maybe if the situation wasn't quite so tense, there'd be time to see the ways in which his face is different, the way his eyes don't have quite as vicious and sharp a gleam as they used to. But whatever Irahl can take in of him, there is Robin, having hopped down from a rooftop to put himself between him and the exit again.
"...Holy shit."
Kind of weird that he looks absolutely shocked to see the person in front of him, though.
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"'Cause we don't wanna make it look like he had a point."
The only thing they had going for them back then was that very few people actually took that guy seriously. Still, some of his friends backed him up, and people talk. Even if they didn't think he and his brother were brab'ja, they knew they didn't get along with Bedger. It'd be very easy to suspect them if anything bad happened.
"Though now, I dunno. Bet he's some bigwig now. S'why I gotta ask my brother."
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"Let me know what he says."
He means every word, though he says it with such easy matter-of-factness. He'd sounded more dire about the color of Vincent's drink during brunch. To him, the topic hardly interrupts their pleasant stroll, as he views it as simply a problem that he is offering to solve for both the brothers. A gesture of goodwill.
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In response, he breaks his leisurely pose to reach over and pat Irahl on the shoulder--though he is slightly off-target and it ends up being more of a brief pat on the back.
"An' I know this is gonna be hard for you to hear," he jokes, beginning to smirk, "But if he walks up to you somewhere an' gets all nosy, you gotta just ignore him."
Actually, it's a sudden relief to realize Irahl really won't go out of his way to talk to this guy--unlike someone they're mutually acquainted with, who wouldn't be able to resist the chance to try and destroy this man socially.
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Though, Irahl's mind hilariously drifts to that same mutual acquaintance in this moment, and he's struck with the urge to not even jokingly be associated with how that individual comports himself.
So, he speaks up again a minute or two later, as if this next point is not at all related to the previous one.
"...Think some of the guys back home still have money on me being mute."
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So the minute or two of silence while Irahl's mind wanders is hardly a burden. Vincent continues to think of this and that himself while the walkway starts to curve slowly downward. It takes him a second to remember what they'd just been talking about when Irahl speaks up again.
"...Oh yeah?" He sounds amused by this, inclining his head in Irahl's direction, "Y'know, you always struck me as one of those guys that ain't gonna say shit if you ain't got shit to say. I could see it."
Imagining Irahl giving his own team a cold reception... Not difficult.
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After an amused sound to first acknowledge that he'd received the comment, there's another little pause. They both give each other plenty of time with their own thoughts, with Irahl's being partially spent on gathering information about his surroundings. While the plethora of walkways and platforms is potentially an exciting prospect for creative navigation, he's mostly disappointed with what he sees. It's all too clean and occupied. So far, there hasn't been a single abandoned or neglected building in sight, reminding him too much of the gleaming, upscale elven neighborhoods that he'd hated setting foot in back home.
His attention returns from calculating how difficult it would be to jump from an overhanging ledge to a nearby balcony.
"Soon as they know I can answer questions, it's all over."
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"Huh, like they wouldn't stop pesterin' ya'?" Vincent asks, a little curious about the line of logic here. Being the chattier twin, he's never really had a reason to not talk to people.
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Even as Irahl wonders how Vincent could not intrinsically understand what he's talking about, perplexed by the nature of an extrovert, he doesn't think about the fact that those very same social powers are working on him right now.
"They get curious. Ask questions. Think we're friends."
It's awful.
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But something about Irahl's explanation strikes him as very funny, too; he chuckles and in good spirits, bats Irahl's shoulder with the back of his hand.
"Aight bud, if you didn't want me askin' questions you can just say so..."
He's teasing him, of course. He knows they're cool.
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This roaming used to be the majority of how he'd spent his days. It's one of the few therapeutic things that he'd indulged in for his own sake, and it had been sorely lacking for most of this past year.
Exploring with another person is an odd experience, however. There had been one point in time--long ago--when he'd range around in the company someone else, but it's otherwise an exercise to get away from other people and the rest of the world. It's strange, but he ultimately decides that he can tolerate this one exception, for now.
Vincent's comment makes him scoff.
"Sorry, you weren't taking the hint." There's an apology, so you know he's joking.
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"Jeez, you think you know a guy..."
In reality, some of his joy comes from knowing he's an exception to this rule. He briefly considers whether or not he's ever pushed it, hearing Irahl explain what he's always sort of thought about him as truth--but he doesn't think he has. If Irahl doesn't want to talk about something, he just doesn't talk.
It's with a big smile on his face that he returns to the way he was walking before.
"But nah, I get that. Folks gettin' overly friendly 'cause you gave 'em the time of day once. Assumin' all kinds of shit."
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The ease with which Irahl can get Vincent to laugh makes him want to continue making stupid jokes, and in order to joke, he needs to keep talking. It's a great social reward system.
And if Vincent wants to know for sure what an exception he is to Irahl's usual rules, all he has to do is ask the person who is in second place--by talking to Robin. The difference will quickly become apparent.
As it is, Irahl once more falls into volunteering information when he doesn't need to, easily elaborating as if this is something he ever does.
"You know, don't want them thinking they won't be bumped off a ledge if they get annoying. Hate to surprise a guy like that."
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"Settin' expectations!" He exclaims, "That's good of you..."
And if it really is about establishing a baseline, it makes him feel even better for being one of the few that gets to bypass the whole thing and get to know Irahl anyway.
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It turns out that Vincent has discovered the secret third way, which is to be very considerate and charming while trapped in space together. It's miraculous.
As a member of this very exclusive club, he has earned the right to premium Irahl sarcasm, without the threat of anyone bumping anyone off any ledges.
"You know me. So thoughtful."
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After a while, they pass through a section of the glass tunnels that are a little less air-conditioned than the others. Maybe there's a fan out somewhere, or maybe it was set up poorly--whatever the issue, the ambient temperature in this strip of the city is a couple degrees higher than the rest, and it's just enough for Vincent to really feel after a minute.
"Ugh..." He complains, wiping his forehead with the back of his hand, "Never liked this fuckin' heat..."
He frowns... Until an idea hits him. It's a long way from the hotel, but...
"Hey, d'you wanna just... Go downstairs? It's cooler... An' I know for sure they got bars down there. We just gotta make sure we can get back up again."
His brother didn't tell him not to go downstairs, after all. Seth's probably ambivalent towards the kinds of shady neighborhoods they visit so long as neither of them get into big trouble.
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Besides, he has actually been enjoying the buzz he has going. It reminds him of their time on the Eclipse, and they had always talked about someday going to a bar with actual people in it.
So, there's a hesitation, but his enduring good mood keeps it a short one, and any reservations he might have don't make it all the way to his voice.
"You're good at asking for directions, right?"
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"Sure am. Ain't much I got on you quiet types, but that one comes in handy."
And with a goal in mind, Vincent proceeds to work his magic and very politely ask people how to get to where they're hoping to go. After their initial reactions (which range from nervousness to astonishment), people say that the easiest way seems to be a big elevator near the center of the city... Though there's also an access stairwell that leads to about the same place.
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After a little bit of standing around while Vincent works his magic, they're left with a choice to make. Irahl waits until they're alone again to contribute his thoughts on the subject.
"...Which do you think is worse," he asks, without elaborating further on what exactly he means.
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Vincent scratches his head, skeptically regarding the choice ahead of them. He knows that Irahl isn't a fan of small spaces, but he isn't quite tuned into Irahl's state of mind enough to judge which of them would be worse for the other guy. All he can do is contribute his own opinion.
Which, luckily for Irahl, is probably in his favor.
"...I don't like elevators. Don't trust 'em." He shakes his head a little. "I know folks say the elevators around here are safe 'an shit, but at least if I get stuck in a stairwell I can kinda bust my way out somewhere, you know?"
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Once he has heard that reasoning, he can no longer imagine being okay with resigning himself to the confines of an elevator, no matter how much glass it has.
"Stairs it is," he agrees with a frown.
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The first couple of landings catch Vincent off-guard; he steps down like he's expecting another stair and hits solid ground faster than anticipated. He startles the first couple of times, until he gets a sense for how many steps are actually in a set.
Somewhere in their journey down, Vincent starts to share a little of what he knows about this place... Maybe just to see if Irahl's still in a chatty mood.
"Y'know, I heard... When the Third End came an' wrecked everythin' hundreds of years ago, Skeleton City had to build out a whole spot underground at kinda the last minute so that folks could hide down there an' wait it out. That's why everythin' down there's kinda cobbled together. But the cities here in the desert already had a whole underground area built, 'cause they were already usin' it just to get out of the heat. It wasn't perfect or anythin', but stuff like this stairway..." He gestures vaguely at their surroundings, "S'been around probably longer than most of Skeleton City's been a thing."
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Other than that, the curiosity of the gleaming landings and their establishments occupy most of his attention. He's not sure why, but he somehow hadn't expected the various undergrounds to be as different from one another as their aboveground counterparts are.
This isn't the only reason for the musing 'hmm' that he answers Vincent with, though. Part of it definitely has to do with the mention of an end that he doesn't immediately place in what he knows of history. He doesn't ask, though.
It isn't that he is no longer chatty, he's just busy thinking and looking around.
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"I mean, ain't the exact same stairs, they probably replaced the steps at some point... Else they'd be worn down to a steep hill instead."
There are a couple spots like that in Skeleton City, where the stairs are more glorified ramps now because of the thousands of footsteps that have been wearing them down for over a century.
This path remains pleasantly traversable all the way down, even as any last signs of natural light disappear, and the plants become fewer and farther between. They pass quite a few people on the way down, but a majority of them seem to be heading on their way back up to the towers now that the hottest part of the day is almost over.
Eventually, the stairs empty out into... Well, it looks kind of like a mall. Clearly delineated places for walking, artificial lighting mounted high up in the ceiling, bright signs everywhere advertising all kinds of things. People mill around, sit on benches, walk out of stores with large bags of goods in-hand. There are a few signs of degradation--a bit of graffiti here, a cracked tile there, but otherwise it seems far more put-together and orderly than anything Skeleton City has to offer.
"Okay... There's this spot, I wanna know if it's still there. We gotta go this way a while..."
And Vincent will begin leading them along the walkway, towards a spot that may or may not still be in business. Notably, there's an armored guard posted very obviously in view of the entry. They glance over both Vincent and Irahl as they enter, though they don't do or say anything that could be remotely confused for attempted interaction.
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He also loves seeing guards who don't give him the time of day. Doesn't have to worry about being hassled, and knows what direction to throw idiots if they start causing him trouble.
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It isn't until they pass a wall made of thick, transparent glass that Irahl can get a glimpse of their relative depth; out the window, one can see the massive pit that was previously only visible while flying over the city. They're in one wall, and more windows and lights can just be made out on the opposite wall, hundreds of feet away. However, a large chunk of the view is blocked by some mirrored, tower-like structure in the middle of the pit, which extends all the way from the underside of the city above to the obscure darkness below them. There are bridges and walkways that lead to it, so maybe it's another skyscraper of sorts.
The sand is kept out by tall retaining walls, though natural shifts in the wind occasionally cause small 'waterfalls' of the stuff to trickle down into the chamber. It's a strange view. This city makes such an effort to appear open and effortless and thriving, but there's something vaguely brute-force about this reinforced column and dark pit and retaining walls that can't be covered up with flowers.
Whether or not it stirs any poignant thoughts in Irahl won't matter for long, as Vincent keeps them moving. After turning a corner and heading down another wing of this interior space, he slows and reaches out to touch Irahl's arm, making sure he's not far.
"Look for a place called Anchor's. Had a bright red sign the last time I was here... If it's really still in business, it should be 'round somewhere..."
Vincent really does have a knack for navigation, because even blind, he's led them to the exact spot that Anchor's is and has always been. It's a dark navy storefront with the name of the establishment spelled out in bright, red neon letters above the entrance. It's dark inside, a relative black hole compared to the rest of their surroundings--which makes it hard to get a good look at the interior through the windows. Also making it hard to see are additional neon lights that have been hung on the inside of said windows, which say things like, 'TODAY'S SOUP: WHISKEY' and 'VERY VERY VERY COLD BEER' and one rather ambitious glowing letterboard reads, 'TOPLESS BARTENDERS & FAKE ADVERTISING INSIDE'.
It's... Well, it's not hard to imagine this being a place that Vincent would gravitate towards.
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