[Tonic's own reaction to this lengthy pause is split between two minds. the first is his pride, of course, which is naturally and instinctively offended that Tek does not initially jump on board with what he feels is a very good design.
and if Tek were anyone else, he might have stayed defensive... but Tek is someone he very much wants to know how to impress. Tonic wants to dig into his thoughts and claw at every little scrap he can find, because it is so hard to find someone with opinions that actually have value.]
Mm, well... [he glances down at his design, pulling directly from his extensive espionage experience to look and sound convincingly neutral.] A single face is fine, but each characteristic of a Monster means something... and I didn't know if you'd like being limited to a specific interpretation.
[he'll point back at the two opposing monsters.] So I went on to this one, which is pretty, but conceptually flawed. Didn't really like it.
[which brings them to the third and latest iteration:] So I started in on the many faces, sort of a collection of the many traits. Conceptually, I liked the idea of someone approaching, getting close, and then... Well, realizing that they're stumbled into a swarm.
[he leans an elbow on the desk, though, leaning in closer to the table.]
But, if I have to explain it to you, it isn't a very good design, is it?
no subject
and if Tek were anyone else, he might have stayed defensive... but Tek is someone he very much wants to know how to impress. Tonic wants to dig into his thoughts and claw at every little scrap he can find, because it is so hard to find someone with opinions that actually have value.]
Mm, well... [he glances down at his design, pulling directly from his extensive espionage experience to look and sound convincingly neutral.] A single face is fine, but each characteristic of a Monster means something... and I didn't know if you'd like being limited to a specific interpretation.
[he'll point back at the two opposing monsters.] So I went on to this one, which is pretty, but conceptually flawed. Didn't really like it.
[which brings them to the third and latest iteration:] So I started in on the many faces, sort of a collection of the many traits. Conceptually, I liked the idea of someone approaching, getting close, and then... Well, realizing that they're stumbled into a swarm.
[he leans an elbow on the desk, though, leaning in closer to the table.]
But, if I have to explain it to you, it isn't a very good design, is it?